Be Newsletter
Issue 51, November 27, 1996
Table of Contents
Be Demo Tour: CMU, NYU, Columbia University, Princeton University
- Monday, December 2, 1996, in Pittsburg, PA
Be Day at Carnegie Mellon University, Pittsburgh, PA
BeBox General Demo / GeekFest
4:00 pm - 6:00 pm
McConomy Auditorium in the University Center
CMU Computer Science
Carnegie Mellon University
Pittsburgh, PA 15213
- Tuesday, December 3, 1996, in New York City
BeBox Demos in New York City
BeBox General Demo meeting
Guests of the NYC Amiga User Group (AMUSE)
8:00pm - 10:00pm
Room 121, Meyers Hall
New York University
Washington Place
(Between Broadway & Washington Square East)
New York, NY
- Wednesday, December 4, 1996, in New York City
BeBox General Meeting
8:00 pm
Schapiro Center For Engineering and Physical Science Research (CEPSR)
4th Floor Auditorium (on the campus level)
530 W. 120th St. (between Broadway and Amsterdam)
Columbia University
New York, NY 10027
- Thursday December 5, 1996, in Princeton, NJ
BeBox General Meeting
3:30pm
Computer Science Large Auditorium - Room 104
Computer Science Department
35 Olden Street
Princeton University
Princeton, NJ
- Friday December 6, 1996, in Troy, NY
BeBox Demo General Meeting
10:15am
Darrin Communications Center - Room CC308
Rensselaer Polytechnic Institute
110 8th Street,
Troy, New York
Demo sessions between 10:00am and 2:00pm, scheduled at:
10:15am, 11:00am, 11:45am, 12:30pm, and 1:15pm
BE ENGINEERING INSIGHTS: So You Want to Write a File System?
Architecture
By Dominic Giampaolo
Earlier this year, we decided to overhaul the file system
and database. Our overriding goals were to merge the file
system and database at a low level, improve file access
performance -- and to do this without losing any features.
In particular, the database query system had to be just as
flexible and "live" as it is now. There were other issues
that we wanted to address as well: Support for external
file systems, partitioning, better parallelism in file
system operations, journaling, and so on.
In this article, I'm going to talk about the design of the
file system structures proper; I'll leave the discussion of
how to access the structures to Cyril Meurillon, the French
half of Be's International File System team. Look for his
article in next week's Newsletter.
Hierarchy or Not?
To begin with, we had to decide what overall structure the
file system would take: Do we stick with a traditional,
hierarchical, name-based organization, or do we burn our
bridges and attempt an attributed, database-style flat file
system?
Although I favor hierarchical organization, I like to think
that this bias is not without reason or experience: As a
graduate CS student, I spent a great deal of time (and wrote
a thesis) attempting to prove the concept of an attributed,
flat file system in which every file access is expressed as
a query. It's an attractive abstraction that, for example,
provides a great deal of flexibility for grouping files.
Although implementing this architecture wasn't a cake walk,
trying to come up with a reasonable interface for the user
was a minor nightmare. The biggest problem (for you, the
file system user) is that in a flat, query-based system, you
not only must specify what you want to see, you often must
specify much or all of what you *don't* want to see; your
choices are *too* open. In the end, I found that the
familiar "restriction" of the traditional hierarchy -- a
limited number of "choices" (files and directories) within a
single domain (names) -- was a powerful tool in itself and
one that we often take for granted.
The architecture of the new Be file system is a "best of
both worlds" solution: The basic organization is
hierarchical, but individual files can contain "attributes":
- Because it's hierarchical, the user should have no trouble
navigating the file system, whether from a command line or
through the Browser.
- The inclusion of attributes within files means that the
system can also be accessed through queries.
The hierarchy needs no explanation. Attributes are
described below.
Attributes
Any file can have a collection of "extra information" --
such as comments, information about where the file came
from, keywords extracted from a document, and so on. These
bits of information are called the file's "attributes."
Each attribute is represented as a name/value pair, where
the name acts as a key to the value. For example,
"Priority=Urgent"
is a an attribute whose name is "Priority" and whose value
is "Urgent".
The name of an attribute is always a (short) text string.
The value can be data of any type and any length.
If an attribute's value is a string, integer, or floating-
point value -- in other words, if the value can be easily
compared -- you can ask that it be indexed. Values that
can't be indexed are stored as raw byte streams on disk.
We chose B+Trees as our indexing method for two principal
reasons:
- B+Trees offer good performance with large numbers of items.
- The structure is well known and fairly well understood.
In addition to indexing, we also use B+Trees to store the
contents of directories (a directory can actually be thought
of as a type of index).
File Details
Each file is represented by a single "header block"; this is
a disk block that contains information such as the time the
file was created, when it was last modified, who owns it,
and so on. Most importantly, the header can tell you the
"primary data stream" of the file (this is the data that, in
practice, we think of as being the file itself), and
contains pointers to the file's attributes.
The default header information easily fits in a single disk
block; the leftover block space is used to store "small"
attributes directly. Typically, the most common attributes
are stored in the header, so with one disk read (i.e., one
look at the header itself) you get a bunch of useful
information. The data for "indirect" attributes --
attributes that spill out of the header block -- become
files themselves. In fact, the list of attributes
associated with a single file is represented as a separate
directory.
Header blocks are created dynamically -- you don't have to
specify up front how many files your disk can hold. Thus,
you don't waste disk space on as-yet-unused headers. The
downside to this approach is that the header blocks tend to
be scattered around the disk, so access to a logically
contiguous group of files (the files in a directory, for
example) could send the disk into a searching frenzy. In
practice, however, this doesn't really seem to be much of a
problem.
A file's data is mapped to actual disk blocks ("data
blocks") through a "data stream" structure. The structure
contains a list of "block runs"; each block run specifies a
starting block number and the number of blocks that are in
the run (up to 65,535 blocks per run).
The blocks in a single run are always contiguous. However,
the separate runs that make up a file aren't (if two runs
happen to be contiguous, the file system will melt them into
a single run). Since file-seeking sanity pleads for as much
contiguity as possible, we pre-allocate some number of
blocks automatically when a new run is asked for. This
protects against file fragmentation when you perform a
series of small writes (a single large write will be
inherently contiguous). The size of the pre-allocation
depends on the size of the file that you're writing to: The
bigger the current size of the file, the greater the
allocation.
The size of a single disk block is settable; the minimum
size is 512 bytes, the maximum is 8k. You have to declare
the size of your disk blocks when you initialize your disk.
Journaling
An important new feature of the file system is "journaling."
Journaling is a technique for preserving the integrity of
on-disk data structures. The basic idea is that the disk
blocks that are involved in a disk modification (file
creation, deletion, write, and so on) are written to the
disk's "journal" *before* they're actually written to their
final resting places on the disk. This ensures that your
disk's structures will be consistent even if you crash
during a disk access:
- If you crash before the journal entry is written for a
given operation then the operation will appear to have
never happened.
- If you crash while data blocks are being written (that is,
after the journal blocks have been written), the system
will "replay" the journal entry when you reboot, and the
aborted transactions will complete normally.
- If you were to crash after the data blocks were flushed,
but before the journal entry was removed, the disk blocks
would simply be re-written.
Journaling ensures integrity, but it can't guarantee that
the file system will always be 100% up to date. That is,
because disk blocks get buffered in memory, a crash may
prevent some of them from making it to the journal. Thus,
when you reboot you won't see the transactions that died in
the cache. So, for example, that would mean that you might
not see the last file that was created before a power
failure -- but your hard disk wouldn't be corrupted.
Testing the New System
We're working day and night (really) to make the file system
robust and fast. Hopefully, it will weather all the abuse
that it's surely going to be subjected to. Our testing
methodology includes running stress programs that create and
delete many files, checking data integrity, and we have
plans for our intern George to thrash the file system
thoroughly with respect to multiprocessor access to the file
system. We have already survived some 24-hour stress tests
that created and deleted many hundreds of thousands of files
and we plan on beating on the system until we'd trust it
even with our own most treasured code and love letters.
And that brings to a close this 80,000 foot overview of the
new Be file system.
BE ENGINEERING INSIGHTS: Be User Interface Basics
By Roy West
The Be development environment is designed to make it easy
and fun for you to create powerful, innovative applications.
Similarly, the soon-to-appear Be user interface guidelines
will be designed to help you create applications that your
customers will find easy and fun to explore, learn, and use.
The BeOS doesn't try to reinvent the graphical user
interface. Instead, it builds on the successful interfaces
developed on a variety of platforms over the past dozen
years. What's new in the BeOS is a lightweight,
multitasking environment that's not beholden to bad UI
design entrenched in legacy UI schemes.
You should aim to create applications that users find
obvious, so they can discover and quickly come to appreciate
the power (and value) of your application's features. Users
shouldn't need to read all (or even any) of an application's
documentation to guess how to perform most of the things it
can do for them -- even if they don't understand what the
application is doing at first! Even if many of your
application's features are sophisticated and require
detailed explanation, you can design them in a way that will
help users catch on quickly if you organize them in menus
and panels, so users have some categories and topics to look
up in the documentation as a head start.
This article introduces you to the basic principles of the
Be UI guidelines. Look for details and examples in a
forthcoming edition of The Be Book.
Be Obvious
All of an application's features should be visible as menu
items or as buttons or other controls in windows or panels.
Avoid implementing features that require users to hold down
keys on the keyboard, use the secondary or tertiary mouse
buttons, or type commands they have to remember: These
techniques are great for shortcuts and they may become the
preferred techniques for users experienced with an
application, but you should allow users to perform each
action in a more obvious way first.
Don't hide your application's features or users won't find
them. Most users refer to documentation when they have a
question. If users don't stumble on a feature, they won't
think to look up the details in the documentation, no matter
how clearly written it is.
Make every context clear: For example, it should be obvious
what application every panel belongs to and what users can or
should do in it. If a panel asks for information, make it
clear what application is asking and what part of that
application is affected.
Be Graphical
Users find and remember features best if they perform them
by directly manipulating objects on the screen -- selecting
tools, dragging objects to move or alter their attributes,
and so on, rather then by selecting an object and then
finding a command to perform a function. For example, it's
easier and more natural-feeling for a user to rotate an
object by dragging a handle, than by selecting the object
and choosing a Rotate command or* entering settings in a
panel.
Be Consistent
Use similar UI for similar features, from application to
application, and within an application. Users will often
guess how to do something new if the UI looks and works
like other UI they already know.
When inventing new UI, try to build on existing UI rather
than invent from whole cloth: This gives users a leg up.
And never create UI that behaves opposite to other well-
known UI -- that's an easy way to create a feature that
users will trip on every time.
Be Responsive
Make it obvious to users that what they're trying to do is
working -- or not working. Users are often unsure whether
they're doing something right, or whether they've done it at
all. Help them by providing feedback for each user action.
If a task will take more than a moment, open a status panel
that shows the progress of the action. Put the user in
control by providing the panel with a Cancel (and maybe a
Pause) button. Users don't know how long a new activity
will take, and often think actions that take longer than
expected simply haven't started at all.
When users manipulate graphical controls, tools, and so on,
show them that their actions are having an effect. If
different parts of your application's UI react differently
when clicked, dragged, or pressed, change the shape of the
cursor or provide some other visual clue to inform users
that something different will happen. For example, when a
user selects an on-screen object, highlight it. It's also
helpful to change the shape of the cursor when it's over
editable text or when a modal tool is selected.
Provide feedback throughout the steps of dragging and
dropping: Show that the object is selected for dragging,
consider changing the cursor to provide a clue as to what
action the drag-and-drop will perform, and highlight or in
some other way indicate that the target of the drag-and-drop
will receive the object when the mouse button is released.
When a user changes a setting, apply the new value
immediately if possible. A second-best approach is to apply
a setting when the user clicks a Set or Apply button. Avoid
forcing users to restart an application to make a new setting
take effect.
Be Cooperative
Users become confident in an application (and thus learn it
more quickly) if they know they're in control -- that is, if
it performs only actions that a user initiates. Resist the
temptation to help out users by changing information or the
state of controls behind their backs. It's good to try to
learn from a user's habits and remember preferred settings
in panels, arrangements of windows, and other state they've
set in the past, but don't "improve on" what the user has
done if the reason isn't obvious and the improvement
wouldn't be expected.
Maintain the state users set in windows even when they switch
to other windows or applications. For example, if text is
selected in a panel, don't unselect it when a user makes
another window active; be sure the highlighting is restored
when the panel is made active again.
Be Multitasking
The BeOS makes it easy for many applications to work
simultaneously, and for each application to perform many
tasks at once. Structure your application so that when
activities in one area will take a while or must pause to
request information from the user, activities in other areas
of the application and in other applications continue
uninterrupted.
Be Forgiving
Users make mistakes, but they shouldn't be punished for
them. Try to alert users if their action risks losing data,
and try to make it easy for them to undo actions they might
regret.
Be Innovative
The BeOS is a new world, with plenty of room to invent new
ways of working and playing. Feel free to violate these UI
guidelines if you have new ideas, but violate them for a
deliberate and clear purpose. Users may come to love your
new way to copy text, but if your new technique is only
subtly or arbitrarily different than what they're used to
in other applications, they'll simply be annoyed. Innovate
boldly!
News from the Front
By William Adams
Riding 111 miles on a bike is no easy task. At least that's
what my wife tells me. But it can be done. She just
completed El Tour de Tuscon, a bicycling event for which she
trained over the past 4 months. The training was long, hard
and tiresome. She had to down a lot of PowerBars and Goo,
and in the end, it was over in 10 hours 3 minutes. During
this whole time, my daughter and I were the cheering
section. All we could do is offer support and encourage her
to completion.
Working with a new platform, particularly the BeOS, is
nothing like training for a 111-mile bike ride -- except for
those who actually go out and give demos around the country
and the world. And that's what our intrepid marketing
people have been doing. Last week found Be marketers at
Comdex, and on the East coast. From what I remember of my
Comdex experience of the past, it can be much like running
a marathon for 4 days. The Be folks were there spreading
their enthusiasm for the platform and no doubt showing their
glee for being able to work at such a fun place as Be, Inc.
Why do people participate in such endeavors? Because of the
excitement of finishing, the challenge of running the race,
the rush you get when you near the finish. All this and
probably more. Can a computing platform provide such
excitement? I think so.
One of our third-party developers has been spending
sleepless days for the past few weeks working on what they
think will be a very good video editing suite. When I
stared into the tired programmer's sleepy eyes, looking for
the fire that drove him on, the spark came through as he
said in a groggy voice "This is fun; it's a lot more fun
than anything I've done recently." And then he staggered to
his car, and hopefully made it home.
Here at Be we express our excitement and enthusiasm for the
platform by performing feats of daring do. We constantly
generate what we think is useful code, and strive to complete
that next big thing, and several small meaningful things
along the way. Hopefully our excitement is showing through
as we complete yet another desirable feature, or announce yet
another supported PowerPC platform. And in the end, there
are the sample apps.
I've programmed on many systems over the past 15 years or so.
One of the interesting ones was NeXTSTEP. As a first
programming task I wrote a talking clock program. You could
set an alarm to go off either periodically at a set interval
or at a fixed time. This is great for reminding you to stand
up every 15 minutes when you're programming so you don't
cramp up.
To perform this feat, I recorded my wife saying the numbers
from 1 to 10, and all the 10's, and a few of the higher
multiples of 10 (hundred, thousand,...). Then we recorded
things like "the time is", "o'clock", and all the days of
the week, and then at last all the months of the year. We
then matched the gain on all the sounds, and smoothed them
out enough so that they could be run together and actually
sound like a phrase with minimal clipping, popping or
hissing.
The end result is that we have this nice library of sounds
in my wife's voice. So what to do with such a valuable
resource? Why make a code sample of course! You can find
it at:
ftp://ftp.be.com/pub/samples/media_kit/obsolete/sndutil.tgz
When it comes right down to it, if you want to play with
sound in the BeOS, you have to get down and learn about
BAudioSubscriber and the use of streams. It's really not a
big deal, and neither are the two programs included in this
package -- "playsound" and "sndplay." playsound is a simple
utility that allows you to play a single sound file. You
can set parameters such as the frame rate, number of
channels, and so forth.
Or you can just let the system take a crack at it. The
other utility is sndplay. You can pass it multiple files on
the command line, and it will string them together into a
phrase. There are 3 sound files included from the Anita
Sound Resource talking clock package. These files are uLaw
encoded sounds, as is typical for UNIX platforms. So you
will find a uLaw-to-linear conversion algorithm in the
package.
These code samples are meant to be very simple to understand
and give the novice sound programmer a leg up. If you
haven't already gotten fully immersed into sound on the BeOS,
then here is your chance. We can explore more detailed and
interesting aspects of the sound system in the future,
including how MIDI fits in, and what you can and can't do in
a bucket brigade.
So there you have it, a long story to get to a short sample.
MacWorld is coming, and we're training hard. If you're a
developer you should be working very hard to prepare your
wares for this Marathon of an event. If you are a spectator,
then prepare yourself for what will surely be an exciting
and fun filled show.
Thanks to Power Computing
By Jean-Louis Gassée
Today was the formal announcement of our relationship with
Power Computing. Detailed information is available on our
Web site. The fundamentals of the partnership are simple:
The BeOS adds value to Power's hardware and it opens the
door to multi-processor applications. Power Computing opens
a fast growing installed base to the BeOS and developers
writing code for the platform. Furthermore, Power Computing
customers typically are heat-seekers, leading-edge users, as
opposed to those staying with the main brand. This is a
natural fit with our own positioning. As an emerging
company, we focus on developers and customers who appreciate
the bandwidth, agility, and stability required in digital
content creation and serving applications.
Steve Kahng, Power Computing's CEO, was gracious in
acknowledging his initial reservations. Dealing with "yet
another OS" wasn't his idea of fun in the midst of a fast
ramp-up following the market's reaction to Power's entry into
the Macintosh hardware market. We are thankful to his
organization, to developers and customers for making him a
strong supporter of this alliance.
It started right after Apple's Worldwide Developer
Conference in May. The Friday preceding the conference, we
found a voice-mail message informing us we couldn't display
the BeBox in the exhibition area we had reserved and paid for
months before "because we were not a Macintosh developer."
The misunderstanding was quickly and graciously cleared up,
but one engineer had already suggested we port our software
to a PowerMac, thus making us a true if not yet tried Mac
developer. We approached both Power Computing and Apple
with a proposal. Power jumped at the opportunity; Apple
joined in later. Executives and engineers supported our
effort.
We showed up at MacWorld with the BeOS running on our
hardware and on Power's. As people saw the Mac OS and the
BeOS running on the same hardware, it became easier to
understand what we brought to the Mac market. All this, at
least the part between Power and Be, happened on a
handshake. The executives and the engineers knew each
other, this was an obvious good idea, let's do it, we'll
feed the lawyers later. The reaction at MacWorld was very
positive, we spent a little money on members of the learned
profession, and here we are. Life can be simple sometimes.
While much remains to be done, this is an auspicious
beginning. We expect the relationship to flourish as Power
sales continue to develop and as our young operating system
is tested in the marketplace.
Now, you might ask, what about the bigger PowerMac hardware
manufacturer? Will they follow Power Computing's example
and, seeing we add value to their hardware, bundle our
little BeOS CD with most of their machines? I don't know,
and that's not for me to say. But I'm sure we can work out
an inexpensive and uncomplicated arrangement.
Seriously now, our thanks to the like-minded and like-goaled
people at Power Computing. They understand famished start-
ups: they sent us pizza today.
BeDevTalk Summary
BeDevTalk is an unmonitored discussion group in which
technical information is shared by Be developers and
interested parties. In this column, we summarize some of the
active threads, listed by their subject lines as they
appear, verbatim, in the mail.
To subscribe to BeDevTalk, visit the mailing list page on
our web site: http://www.be.com/aboutbe/mailinglists.html.
- -----WEEK 4---------------------------
Subject: Scripting examples
AKA: Scripting Architecture
AKA: Scripting Wars
This week:
- How smart should a scripting language be? Are things like
polymorphism and inheritance appropriate?
- Should a script be able to "drive" an application's
interface, or should it be just be a means for commanding
application A to ask application B to perform an operation
over some data.
- When you create a script of a user's actions, do you
record (and playback) actual events, or simply their
results?
- If an application wants to generate a script, what
language should it use?
- -----WEEK 2---------------------------
Subject: Killing threads
AKA: Killing A Thread or Team
Discussion of the proper way to kill threads (don't use
kill_thread() if you can avoid it). This led to the
observation that a Lock() blocked thread must be
kill_thread() 'd because there's no BLocker timeout API.
THE BE LINE:
You ask for it, you get it: DR9 will include a
LockWithTimeout() call in the BLocker and BLooper classes.
- -----NEW---------------------------
Subject: Active window != Frontmost window
Should the active window always be the frontmost window?
Many folks think not. In addition to taking votes, the
thread discussed different methods for sending windows to
the back, bringing them to the front, setting the focus
(should it follow the mouse a la X?), and so on.
- -----NEW---------------------------
Subject: Better thread control
Is threading an app in the BeOS harder than it needs to be?
A number of complaints and feature requests were offered,
but one in particular, how to simulate Amiga "signals",
stimulated the most discussion. Is it credible to use
release_sem_etc() (with a count) to unblock all the threads
that are waiting for a particular semaphore? An alternative
(suspend_thread() /resume_thread() ) was suggested as a better
way to toggle a thread's activity.
- -----NEW---------------------------
Subject: Threadsafeness of STL
The re-entrancy of the standard templates library (coming in
DR9) was discussed. Jon Watte of Metrowerks wrote in to
assure our listeners that the library IS thread safe.
- -----NEW---------------------------
Subject: BeOS turning into a memory-hungry pig?
AKA: DR9 And VMM
Does the BeOS bite off more VM than it needs? Some folks
have noticed that the swap file seems to swell to a rather
hefty weight quite quickly and then stay there, never
shrinking. Is this necessary? or is the file wasting space?
THE BE LINE: Indeed, the swap file gets too big too fast.
In DR9, you should see some improvement.
- -----NEW---------------------------
Subject: BWindow's constructor
This thread began as a discussion of methods for
constructing an instance of a BWindow subclass that wants to
fully define itself (i.e., it doesn't want to pass arguments
to the BWindow constructor). This lead to an announcement
that Be will provide object archiving in DR9.
- -----NEW---------------------------
Subject: Hmmm.. Soft Modem?
The thread started out by musing on the feasibility of a
software modem that uses the analog audio IO as its
communication path. This led to reminiscences of DSP modems
promised and fulfilled, as well as thoughts on alternative
(or purposefully mismatched) signal paths; for example, would
it be possible to broadcast software as an FM RF signal which
could be recorded and then "played"? (The claim is that this
has been done.)
- -----NEW---------------------------
Subject: Various ideas, wishes, complaints and suggestions
The subject says it all. Most of the suggestions begged for
greater preference-style control -- of windows, sliders,
text tabs, and so on. Also, there was a minor debate on the
proper way to store and display timestamps (the consensus:
store them as GMT, and then offset them to the local time
zone for display).
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