/*************************************************************************** // // File: Entry.h // // Description: BEntry class and entry_ref struct // // Copyright 1992-97, Be Incorporated, All Rights Reserved. // //*************************************************************************/ #ifndef _ENTRY_H #define _ENTRY_H #include #include #include #include #include #include class BDirectory; class BPath; struct entry_ref; status_t get_ref_for_path(const char *path, entry_ref *ref); struct entry_ref { entry_ref(); entry_ref(dev_t dev, ino_t dir, const char *name); entry_ref(const entry_ref &ref); ~entry_ref(); status_t set_name(const char *name); bool operator==(const entry_ref &ref) const; bool operator!=(const entry_ref &ref) const; entry_ref & operator=(const entry_ref &ref); dev_t device; ino_t directory; char *name; }; class BEntry : public BStatable { public: BEntry(); /* BEntry(dir, NULL) gets the entry for dir. */ BEntry(const BDirectory *dir, const char *path, bool traverse = false); BEntry(const entry_ref *ref, bool traverse = false); BEntry(const char *path, bool traverse = false); BEntry(const BEntry &entry); virtual ~BEntry(); status_t InitCheck() const; bool Exists() const; virtual status_t GetStat(struct stat *st) const; status_t SetTo(const BDirectory *dir, const char *path, bool traverse = false); status_t SetTo(const entry_ref *ref, bool traverse = false); status_t SetTo(const char *path, bool traverse = false); void Unset(); status_t GetRef(entry_ref *ref) const; status_t GetPath(BPath *path) const; status_t GetParent(BEntry *entry) const; status_t GetParent(BDirectory *dir) const; status_t GetName(char *buffer) const; status_t Rename(const char *path, bool clobber = false); status_t MoveTo(BDirectory *dir, const char *path = NULL, bool clobber = false); status_t Remove(); bool operator==(const BEntry &item) const; bool operator!=(const BEntry &item) const; BEntry & operator=(const BEntry &item); private: friend class BNode; friend class BDirectory; friend class BFile; friend class BSymLink; /* FBC */ virtual void _PennyEntry1(); virtual void _PennyEntry2(); virtual void _PennyEntry3(); virtual void _PennyEntry4(); virtual void _PennyEntry5(); virtual void _PennyEntry6(); uint32 _pennyData[4]; virtual status_t set_stat(struct stat &st, uint32 what); status_t move(int fd, const char *path); status_t set(int fd, const char *path, bool traverse); status_t clear(); int fDfd; char *fName; status_t fCStatus; }; #endif