Release Notes Table of Contents | Release Notes Index |
Declared in: game/FileGameSound.h
|
This new constructor lets you set the file as a pathname (instead of as an entry_ref) .
|
SetPaused() lets you pause and resume the sound as pauseIt is true or false. rampTime is the amount of time, in microseconds, that will be used to fade in or fade out.
IsPaused() returns a value that describes the current paused state:
RETURN CODES
SetPaused() returns:
Declared in: game/SimpleGameSound.h
|
This new constructor lets you set the file as a pathname (instead of as an entry_ref) .
Release Notes Table of Contents | Release Notes Index |
Copyright © 2000 Be, Inc. All rights reserved..