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BPoint

Derived from: none

Declared in: be/interface/Point.h

Library: libbe.so

Allocation: Constructor or on the stack, typically the latter.

Summary

BPoint objects represent points on a two-dimensional coordinate grid. The object's coordinates are stored as public x and y data members. The BPoint class declares a global object, B_ORIGIN, that represents (0,0).

For an overview of coordinate geometry for the BeOS, see  "The Coordinate Space" on page52.


Data Members

float x   
The coordinate value measured horizontally along the x-axis.

float y   
The coordinate value measured vertically along the y-axis.


Constructor


BPoint()

                                                         
  

inline BPoint(float x, float y)

inline BPoint(const BPoint& point)

inline BPoint(void)

Creates a new BPoint object that corresponds to the point (x, y), or that's copied from point. If no coordinate values are assigned, the BPoint's location is indeterminate.

See also: Set(), the assignment operator


Member Functions


ConstrainTo()

                                                         
  

void ConstrainTo(BRect rect)

Ensures that the BPoint lies within rect. If it's already contained in the rectangle, the BPoint is unchanged; otherwise, it's moved to the rect's nearest edge.

See also: BRect::Contains()


PrintToStream()

                                                         
  

void PrintToStream(void) const

Prints the BPoint's coordinates to standard output in the form:

   "BPoint(x, y)"


Set()

                                                         
  

inline void Set(float x, float y)

Sets the BPoint's x and y coordinates.

See also: the BPoint constructor


Operators


= (assignment)

                                                         
  

inline BPoint& operator =(const BPoint &from)

Copies from's coordinate data into the left-side object.


== (equality), != (inequality)

                                                         
  

bool operator ==(BPoint) const

bool operator !=(BPoint) const

== returns true if the two objects' point exactly coincide.

!= returns true if the two objects' points don't coincide.


+ (addition), += (addition and assignment)

                                                         
  

BPoint operator +(const BPoint&) const

BPoint& operator +=(const BPoint&)

+ creates and returns a new BPoint that adds the two operands together. The new object's x coordinate is the sum of the operands' x values; its y value is the sum of the operands' y values.

+= adds the operands together and stores the result in the left operand.


– (subtraction), –= (subtraction and assignment)

                                                         
  

BPoint operator –(const BPoint&) const

BPoint& operator –=(const BPoint&)

- creates and returns a new BPoint that subtracts the right operand from the left. The new object's x coordinate is the difference between the operands' x values; its y value is the difference between the operands' y values.

-= performs the subtraction and stores the result in the left operand.


Global Objects


B_ORIGIN

BPoint object that represents (0,0).


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