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Semaphore Concepts

A semaphore acts as a key that a thread must acquire in order to continue execution. Any thread that can identify a particular semaphore can attempt to acquire it by passing its sem_id identifier—a system-wide number that's assigned when the semaphore is created—to the acquire_sem() function. The function blocks until the semaphore is actually acquired.

 
An alternate function, acquire_sem_etc() lets you specify the amount of time you're willing to wait for the semaphore to be acquired, and let you acquire the semaphore more than once in a single go. Unless otherwise noted, characteristics ascribed to acquire_sem() apply to acquire_sem_etc() as well.)


When a thread acquires a semaphore, that semaphore (typically) becomes unavailable for acquisition by other threads. The semaphore remains unavailable until it's passed in a call to the release_sem() function.

The code that a semaphore "protects" lies between the calls to acquire_sem() and release_sem(). The disposition of these functions in your code usually follows this pattern:

   if (acquire_sem(my_semaphore) == B_NO_ERROR) {
      /* Protected code goes here. */
      release_sem(my_semaphore);
   }

Keep in mind that...


The Thread Queue

Every semaphore has its own thread queue: This is a list that identifies the threads that are waiting to acquire the semaphore. A thread that attempts to acquire an unavailable semaphore is placed at the tail of the semaphore's thread queue where it sits blocked in the acquire_sem() call. Each call to release_sem() umblocks the thread at the head of that semaphore's queue, thus allowing the thread to return from its call to acquire_sem().

Semaphores don't discriminate between acquisitive threads—they don't prioritize or otherwise reorder the threads in their queues—the oldest waiting thread is always the next to acquire the semaphore.


The Thread Count

To assess availability, a semaphore looks at its thread count. This is a counting variable that's initialized when the semaphore is created. Ostensibly, a thread count's initial value (which is passed as the first argument to create_sem()) is the number of threads that can acquire the semaphore at a time. (As we'll see later, this isn't the entire story, but it's good enough for now.) For example, a semaphore that's used as a mutually exclusive lock takes an initial thread count of 1—in other words, only one thread can acquire the semaphore at a time.

 
An initial thread count of 1 is by far the most common use; a thread count of 0 is also useful. Other counts are much less common.


Calls to acquire_sem() and release_sem() alter the semaphore's thread count: acquire_sem() decrements the count, and release_sem() increments it. When you call acquire_sem(), the function looks at the thread count (before decrementing it) to determine if the semaphore is available:

The initial thread count isn't an inviolable limit on the number of threads that can acquire a given semaphore—it's simply the initial value for the sempahore's thread count variable. For example, if you create a semaphore with an initial thread count of 1 and then immediately call release_sem() five times, the semaphore's thread count will increase to 6. Furthermore, although you can't initialize the thread count to less-than-zero, an initial value of zero itself is common—it's an integral part of using semaphores to impose an execution order (as demonstrated later).

Summarizing the description above, there are three significant thread count value ranges:

Although it's possible to retrieve the value of a semaphore's thread count (by looking at a field in the semaphore's sem_info structure, as described later), you should only do so for amusement—while you're debugging, for example.

 
You should never predicate your code on the basis of a semaphore's thread count.



Deleting a Semaphore

Every semaphore is owned by a team (the team of the thread that called create_sem()). When the last thread in a team dies, it takes the team's semaphores with it.

Prior to the death of a team, you can explicitly delete a semaphore through the delete_sem() call. Note, however, that delete_sem() must be called from a thread that's a member of the team that owns the semaphore—you can't delete another team's semaphores.

You're allowed to delete a semaphore even if it still has threads in its queue. However, you usually want to avoid this, so deleting a semaphore may require some thought: When you delete a semaphore (or when it dies naturally), all its queued threads are immediately allowed to continue—they all return from acquire_sem() at once. You can distinguish between a "normal" acquisition and a "semaphore deleted" acquisition by the value that's returned by acquire_sem() (the specific return values are listed in the function descriptions, below).


Inter-application Semaphores

The sem_id number that identifies a semaphore is a system-wide token—the sem_id values that you create in your application will identify your semaphores in all other applications as well. It's possible, therefore, to broadcast the sem_id numbers of the semaphores that you create and so allow other applications to acquire and release them—but it's not a very good idea.

 
A semaphore is best controlled if it's created, acquired, released, and deleted within the same team.


If you want to provide a protected service or resource to other applications, you should accept messages from other applications and then spawn threads that acquire and release the appropriate semaphores.


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