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Derived from: BMediaNode
Declared in: be/media/MediaEventLooper.h
Library: libmedia.so
Allocation: Constructor only
The BMediaEventLooper class provides a control thread that automatically queues received media events and calls the HandleEvent() function you implement to process them as necessary. This takes a lot of the drudgery out of writing nodes:
Although BMediaEventLooper does take away a lot of the complicated node construction work, there's still work to be done. There are still plenty of hooks you have to implement yourself (which ones, exactly, depend on whether you're a producer or a consumer).
You can study a specific example of how to implement a node using BMediaEventLooper by reading "A BMediaEventLooper Example".
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You need to override this function to handle your node's initialization needs. The apiVersion argument indicates the version of the BeOS API the object was written for; you should let the default value be used—this will cause your node to inherit the API version of the BeOS version you're compiling under.
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Calls Quit() to stop the control thread and free allocated memory.
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Implement this function to clean up after custom events you've created and added to your queue. It's called when a custom event is removed from the queue, to let you handle any special tidying-up that the event might require.
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This function waits for messages, pops events off the queue, and calls DispatchEvent(). It's called automatically when the BMediaEventLooper is Run().
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Returns the control thread's thread_id.
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Calls HandleEvent() to let your code handle the specified event. If your code doesn't handle it, this function may have a default handler to process it. In general, you won't call this function.
It's the control loop's job to remove the event from the queue; this function doesn't do that.
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EventQueue() returns a pointer to the BTimedEventQueue used by the message handler. RealTimeQueue() returns a pointer to the BTimedEventQueue used to queue real-time events.
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Implement this function to handle incoming media events. The event argument references a media_timed_event structure that describes the event. lateness indicates how late the event is, and realTimeEvent is true if the event needs to be handled in real time.
The BMediaEventLooper will call this function from the DispatchEvent() function. It's the control loop's job to remove the event from the queue.
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The Media Server calls this hook function after the node has been registered. This is derived from BMediaNode; BMediaEventLooper implements it to call Run() automatically when the node is registered; if you implement NodeRegistered() you should call through to BMediaEventLooper::NodeRegistered() after you've done your custom operations.
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Closes the node's control port and closes the control thread. Blocks until the control thread is gone.
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Spawns and runs the control thread; this is called automatically by the default NodeRegistered() implementation. If you override NodeRegistered(), be sure you call through to the default implementation, or call Run().
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Returns the scheduling latnecy, in microseconds, of the node.
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SetBufferDuration() sets the duration of the node's buffers. The duration is clamped to 0 if it's less than 0.
BufferDuration() returns the duration of the nodes' buffers.
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SetEventLatency() sets the event latency. The event latency is the total latency of your node, including both your internal latency and the downstream latency. This latency is taken into account by the BMediaEventLooper when deciding when to pop events off the queue for you to process.
EventLatency() returns the event latency.
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SetOfflineTime() sets the time that OfflineTime() will return.
Augment OfflineTime() to compute the node's current time; it's called by the Media Kit when it's in offline mode. Update any appropriate internal information as well, then call through to the BMediaEventLooper implementation.
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SetPriority() sets the control thread's priority. Values less than 0 are clamped to 0, and values greater than 120 are clamped to 120.
Priority() returns the control thread's current priority.
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SetRunState() sets the node's current run state.
RunState() returns the current run state.
See also: run_state
Declared in: <be/media/MediaEventLooper.h>
Constant | Description |
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B_IN_DISTRESS | The node is experiencing problems. |
B_UNREGISTERED | The node hasn't been registered with the Media roster yet. |
B_STOPPED | The node isn't running. |
B_STARTED | The node is running. |
B_QUITTING | The node's in the process of shutting down. |
B_TERMINATED | The node has been terminated. |
B_USER_RUN_STATES | Base for user-defined run states. |
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