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Derived from: public BMidi
Declared in: be/midi/MidiPort.h
Library: libmidi.so
A BMidiPort object reads and writes MIDI data through a MIDI hardware port. A MIDI hardware port has an input side (MIDI-In) and an output side (MIDI-Out); you can use a single BMidiPort object to communicate with both sides. Also, you can create and use any number of BMidiPort objects in your application—multiple BMidiPort objects can open and use the same hardware port at the same time.
You identify a MIDI port by name, passing it to the BMidiPort constructor or Open() function. Use the GetDeviceName() function to retrieve the names of the MIDI ports. The ports are closed through Close(); they're automatically closed when the BMidiPort object is destroyed.
On a Macintosh, there are two midi ports:
On Intel hardware....
A BMidiPort object can only open one port at a time.
It's possible to use the same BMidiPort object to accept data from MIDI-In and broadcast different data to MIDI-Out. You can even connect a BMidiPort object to itself to create a "MIDI through" effect: Anything that shows up at the MIDI-In port will automatically be sent out the MIDI-Out port.
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Creates a new BMidiPort object and opens it on the named port. If no name is given, the object remains unopened until Open() is called.
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Closes the connections to the MIDI ports.
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Commands the BMidiPort object to issue an All Notes Off MIDI message to the MIDI-Out port. If controlOnly is true, only the All Notes Off message is sent. If it's false, a Note Off message is also sent for every key number on every channel.
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Closes the object's MIDI port. The port should have been previously opened through a call to Open().
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These two function work together to let you retrieve the names of all MIDI ports. CountDevices() returns the number of MIDI ports that are supported by the machine. GetDeviceName() returns, in name, the name of the n'th MIDI port. bufSize is the length of the name buffer, in bytes. It needn't be longer than B_OS_NAME_LENGTH (defined in OS.h).
RETURN CODES
GetDeviceName() returns...
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Returns the status of the previous port-opening call. This function is provided primarily so you can get the status after opening the port through the constructor.
RETURN CODES
B_OK. The port was successfully opened.
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Opens the MIDI port identified by name, so the object can read and write MIDI data. Use the GetDeviceName() function to get the names of the MIDI ports. The object isn't given exclusive access to the ports that it has opened—other BMidiPort objects, potentially from other applications, can open the same MIDI ports. When you're finished with the ports, you should close them through a (single) call to Close().
The MIDI-Out connection is active from the moment the object is opened: Messages that arrive through the MIDI hook functions are automatically sent to the MIDI-Out port. To begin reading from the MIDI-In port, you have to invoke the object's Start() function.
The function returns B_OK if the port was successfully opened.
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Start() tells the object to begin listening to MIDI-In. For each MIDI message that it hears, the object calls the appropriate spray function.
Stop() tells the object to stop listening to MIDI-In.
Neither of these functions affects the MIDI-Out side of the port.
The BMidiPort class implements the MIDI hook functions to send MIDI data to the MIDI-Out side of the port. For the syntax of the MIDI hook functions, see the BMidi class.
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