The Be Book The Interface Kit The Interface Kit Index

BShelf

Derived from: public BHandler
Declared in:  be/interface/Shelf.h
Library: libbe.so
Allocation: Constructor only
Summary:  more...


A BShelf is an object that you "attach" to a view in order to make the view accept dropped BDragger objects. In user-talk, a shelf receives and displays replicants. Attaching a BShelf to a view (called the "container" view) is remarkably simple:

BShelf *shelf = new BShelf(container_view);

That's all there is to it: With this single line of code, container_view is primed to accept and (automatically) display dropped replicants. A dropped replicant becomes a child of the container view. The container view itself can be any BView object—you don't alter the view in any way, or even tell it that it's going to be a container.

Attaching a shelf to a view is performed by the BShelf constructor only. You can't create a BShelf and then decide which view you want it to serve.

Dropping into the View Hierarchy

When the user drops a replicant on a container view, the view receives a B_ARCHIVED_OBJECT message that contains a BDragger and the dragger's target (a BView). These two views (the BDragger and its target) are related as parent-child, child-parent, or as siblings (as explained in the BDragger class). The "more elderly" of the two objects is added as a child of the container view; if they're siblings, the two objects are both added as children.

You can also send or post B_ARCHIVED_OBJECT messages to a BShelf to simulate a drag and drop.

Other BShelf Features


Hook Functions

CanAcceptReplicantMessage()
Invoked when a replicant BMessage is received by the BShelf. A return value of false rejects the replicant.

CanAcceptReplicantView()
Invoked after the message has been accepted (by the above); this is the shelf's chance to reject on the basis of the view that the message contains. A return value of false rejects the replicant.

AdjustReplicantBy()
Invoked after the replicant has been accepted, but before it's displayed. The function can return a BPoint that offsets the replicant's frame.


Constructor and Destructor


BShelf()

BShelf(BView *view, bool allowsDragging = true, const char *name = NULL)
BShelf(const entry_ref *ref, BView *view, bool allowsDragging = true,
      const char *name = NULL)
BShelf(BDataIO *stream, BView *view, bool allowsDragging = true,
      const char *name = NULL)

Initializes the BShelf object so that it serves a container view. The versions that accept an entry_ref or BDataIO argument prime the shelf so that it (initially) contains the replicants that are archived in the referred to file or stream using Save(). The ref/stream argument is also used as the archival repository when you tell your BShelf to Save() itself.

If the allowsDragging flag is true, the user will be able to drag replicant view within the container's bounds. If the flag is false, dropped views stay where they're first put.

name is the BShelf's handler name. The name can be important: It's compared to the replicant's "shelf_type" field, as explained in AddReplicant().

There's an archive-accepting version of the BShelf constructor declared in Shelf.h. Don't use it.


~BShelf()

virtual ~BShelf()

The destructor calls Save(), and then frees the object.


Static Functions


Instantiate()

Instantiate() is currently a no-op that returns NULL. You can't archive a BShelf. If you want to archive something, archive the shelf's contents by calling Save().


Member Functions


AddReplicant()

status_t AddReplicant(BMessage *archive, BPoint point)

This function is invoked automatically when a replicant is dropped on the BShelf. The archive message contains the BDragger archive that's being dropped; point is where, within the container view's bounds, the message was dropped. The function goes through these steps to reject and adjust the replicant:

Except in the case of a no-view archive, AddReplicant() returns B_SKIP_MESSAGE.

If you want the ensure that the replicant is unique within the container view, add a "be:unique_replicant" entry of type B_BOOL_TYPE to the archive with the value true.

It's possible to archive a BDragger and call this function yourself, although that's not its expected use.


AdjustReplicantBy()

protected: virtual BPoint AdjustReplicantBy(BRect destRect, BMessage *archive) const

This hook function is invoked automatically when a replicant is dropped on the BShelf. It gives the shelf a chance to fine-tune the placement of the BDragger and its target view.

destRect is the rectangle (in the container view's coordinates) in which the dropped replicant is about to be drawn. Exactly what the rectangle means depends on the relationship between the dragger and its target:

archive is the archive message that was dropped on the shelf.

The BPoint that this function returns offsets (is added into) the location of the replicant. If you don't want to move the replicant, return BPoint(0, 0). Note that the BDragger and the view are both moved by this offset, even in the case where destRect doesn't include the dragger's frame.

This function ignores the "allows dragging" flag given in the BShelf constructor. In other words, you can adjust a replicant's placement through this function even if the BShelf doesn't otherwise allow dragging.


AllowsDragging()  see SetAllowsDragging()
AllowsZombies()  see SetAllowsZombies()


Archive()

Archive() is currently a no-op that returns B_ERROR. You can't archive a BShelf. If you want to archive something, archive the shelf's contents by calling Save().


CanAcceptReplicantMessage() , CanAcceptReplicantView()

protected: virtual bool CanAcceptReplicantMessage(BMessage *archive) const
protected: virtual bool CanAcceptReplicantView(BRect destRect,
      BView *view,
      BMessage *archive) const

These hook function are invoked from within AddReplicant() whenever a replicant is dropped on the BShelf. You can implement these functions to reject unwanted replicants.

CanAcceptReplicantMessage() is called first; the argument is the archive that (should) contain the replicated view. If you don't like the look of the archive, return false and the message will be thrown away. Note that you shouldn't return false if the archive doesn't seem to be in the correct form (specifically, if it doesn't contain any views). Rejection of such messages is handled more elegantly (and after this function is invoked) by the AddReplicant() function.

CanAcceptReplicantView() is invoked after the message has been unarchived. destRect is the rectangle that the replicant will occupy in the BShelf's container view's coordinates. view is the replicated view itself. archive is theoriginal message.

If either function returns false, the replicant is rejected and the message is thrown away (it isn't passed on to another handler). A return of true does the obvious thing.


CountReplicants()

int32 CountReplicants(void) const

Returns the number of replicants attached to the shelf.


DeleteReplicant()

status_t DeleteReplicant(BView *replicant_view)
status_t DeleteReplicant(const BMessage *archive)
status_t DeleteReplicant(uint32 uid)

Removes the specified replicant from the shelf. It identifies replicants by either a view, a replicant message, or a unique id.


DisplaysZombies()  see SetAllowsZombies()


IndexOf() , ReplicantAt()

int32 IndexOf(const BView *replicant_view) const
int32 IndexOf(const BMessage *archive) const
int32 IndexOf(uint32 uid) const
BMessage *ReplicantAt(int32 index, BView **view = NULL, uint32 *uid = NULL,
      status_t *err = NULL) const

IndexOf() returns the index of a specified replicant in the shelf, or -1 if no such replicant exists. It accepts either a view, a replicant message, or a unique id as identifiers.

ReplicantAt() returns information about a replicant in a shelf given its index (as returned by IndexOf()). It returns the BMessage archive of the replicant or NULL if the index is invalid. It returns the view of the replicant as well as its uid, if these parameters are non-NULL. It returns an error message in err if there was an error in initializing the given replicant.


IsDirty()  see Save()
IsTypeEnforced()  see SetTypeEnforced()
ReplicantAt()  see IndexOf()


ReplicantDeleted()

protected: virtual void ReplicantDeleted(int32 index,
      const BMessage *archive,
      const BView *view)

This hook function is invoked from within DeleteReplicant() to indicate a replicant has been deleted from the BShelf. It is called after the view has been removed from the shelf with the index of the replicant in the shelf, its archive message, and the detached view.


Save() , SaveLocation() , SetSaveLocation() , SetDirty() , IsDirty()

status_t Save(void)
BDataIO *SaveLocation(entry_ref *ref) const
status_t SetSaveLocation(BDataIO *data_io)
status_t SetSaveLocation(const entry_ref *ref)
virtual void SetDirty(bool flag)
bool IsDirty(void)

Writes the shelf's contents (the replicants that it contains) as an archive to the entry_ref or BDataIO object that was specified in the constructor. You can also set the location where the shelf is saved with SetSaveLocation() and fetch it with SaveLocation(). The entry_ref is stored in ref (if ref is non-NULL) and the BDataIO the shelf will be written to is returned. If the shelf will be written to an entry_ref that is not a BDataIO, SaveLocation() returns NULL.

By default, the save is only performed if the object's "dirty" flag is set—in other words, if it has changed since it was last written. You can force set the dirty flag by calling SetDirty().

IsDirty() returns the current state of the "dirty" flag.


SetAllowsDragging() , AllowsDragging()

void SetAllowsDragging(bool state)
bool AllowsDragging(void) const

SetAllowsDragging() determines whether the BShelf accepts replicants dragged into the view by the user. AllowsDragging() returns whether the BShelf accepts replicants dragged by the user into the container view's frame?


SetAllowsZombies() , AllowsZombies() , SetDisplayZombies() , AllowsZombies()

void SetAllowsZombies(bool state)
bool AllowsZombies(void) const
void SetDisplaysZombies(bool state)
bool DisplaysZombies(void) const

SetAllowsZombies() determines whether the BShelf accepts zombie views. AllowsZombies() returns whether the BShelf accepts zombie views. A zombie view is one whose associated executable cannot be located.

Similarly, SetDisplaysZombies() determines whether the BShelf displays zombie views and DisplaysZombies() returns whether the BShelf displays zombie views.


SetDisplaysZombies()  see SetAllowsZombies()


SetTypeEnforced() , IsTypeEnforced()

void SetTypeEnforced(bool state)
bool IsTypeEnforced(void) const

These two methods set and return the type enforcement flag. When it is true, the shelf compares its name to the "shelf_type" field of any dropped messages. The replicant is accepted only if the two match. If the dropped message does not have a "shelf_type" field, then it is rejected. Type enforcement is false by default.


Scripting Support

The BShelf class implements the suite called "suite/vnd.Be-shelf" consisting of the following message:

The Replicant Property

Message Specifiers Meaning
B_COUNT_PROPERTIES B_DIRECT_SPECIFIER Returns number of replicants in the shelf.
B_CREATE_PROPERTIES B_DIRECT_SPECIFIER Adds the archived replicant in the BMessage "data" to the view at the BPoint in "location."
B_DELETE_PROPERTY B_INDEX_SPECIFIER,
B_REVERSE_INDEX_SPECIFIER,
B_NAME_SPECIFIER,
B_ID_SPECIFIER
Removes the specified replicant from the shelf.
B_GET_PROPERTY B_INDEX_SPECIFIER,
B_REVERSE_INDEX_SPECIFIER,
B_NAME_SPECIFIER,
B_ID_SPECIFIER
Archives the specified replicant into a BMessage in "result."
anything else B_INDEX_SPECIFIER,
B_REVERSE_INDEX_SPECIFIER,
B_NAME_SPECIFIER,
B_ID_SPECIFIER
Directs the scripting message to the replicant interface "suite/vnd.Be-replicant" (described below), first popping the current specifier off the stack.

Accesses replicants contained in the BShelf

The "Replicant" property provides access to the replicants contained in a BShelf. It also allows you to manipulate the replicants themselves by forwarding certain messages to a "suite/vnd.Be-replicant" interface. This interface consists of the following messages:

The ID Property

Message Specifiers Meaning
B_GET_PROPERTY B_DIRECT_SPECIFIER Returns the replicant ID.

The replicant ID

The Name Property

Message Specifiers Meaning
B_GET_PROPERTY B_DIRECT_SPECIFIER Returns the name of the replicant view.

The name of the replicant view

The Signature Property

Message Specifiers Meaning
B_GET_PROPERTY B_DIRECT_SPECIFIER Returns the signature of the add-on containing the code for the replicant.

The replicant add-on MIME signature

The Suites Property

Message Specifiers Meaning
B_GET_PROPERTY B_DIRECT_SPECIFIER Returns "suite/vnd.Be-replicant" in "suites" and a flattened BPropertyInfo describing the scripting suite in "messages."

The supported scripting suites

The View Property

Message Specifiers Meaning
any B_DIRECT_SPECIFIER Directs the scripting message to the replicant view, first popping the current specifier off the specifier stack.

Redirects messages to the replicant view


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