The Music Industry and PCs
March 21, 2001
Around four years ago, the music industry started something
called the Secure Digital Music Initiative. Apparently, it
fizzled, because there is no evidence of it today. Yes, we
have proposals and possible formats such as Sony's ATRAC, but
in practice, MP3 is king. Real Networks and Microsoft are
fighting it out in the marketplace with ambitious plans to
provide complete encoding and playback solutions, while
Napster tries to transition from perceived accomplice of
piracy to partner of the "legit" music industry. But we
still have no practical, standardized way to buy secure
digital music.
In theory, secure digital music lets buyers and sellers do
business on attractive terms. The basic business model is
similar to the time-tested telephone financial structure.
The phone companies have a costly infrastructure but, once
that is in place it doesn't cost the Baby Bell a red cent when
I pick up the phone and dial, and they generate nice profit
margins by charging me a few units of currency. Put another
way, the phone companies have near-zero incremental costs.
Returning to selling secure digital music online, we see
the similarity. A relatively expensive infrastructure is
needed, after that, selling me one hour of Mikhail Pletnev
costs the company very little. On the buy side, I can choose
between "transient" and "persistent" versions. The first one
plays and disappears. The second is stored on my computer,
playable at will, as with a CD, but impossible to duplicate
or pirate -- hence, secure.
So why hasn't security arrived?
We can dispose of the loudspeaker wires explanation: you can
record the music in "clear text" out of the speaker connector,
thus defeating the whole purpose. That was always true and the
Napster saga demonstrates that we prefer the easy digital
reproduction process -- less work and better quality. The same
is true for pirating CDs, which took off with the availability
of CD-R and CD-RW drives.
The real explanation is that PCs are easily hacked and the
hack can spread almost instantly to millions through the same
network used to trade pirated content. Let's assume for a
moment that we have software on a PC that provides a secure
environment for streaming, saving, and playing back digital
music. A determined individual or team will always find a way
to defeat the protection. We've seen, or rather heard, the
fracas over unlocking DVD codes for playback on Linux systems.
Once the defeating code is available, it spreads like a virus,
with the important difference that many people welcome it.
The problem doesn't lie with human nature and its instinct
for picking locks and "liberating" property. No, the real
trouble lies with the PC. It's too easily accessible, too
easily modified to all kinds of ends, and too exciting a medium
for experimentation to prove one's intellectual personhood.
By now you've figured out where I'm going. The key to unlock,
rather than secure, digital music and its market potential is
the appliance. Few people hack the software in cars (actually,
I'm looking for one such magician, but that's another story).
Few take pains to pry open game consoles, replay TV recorders,
or DirecTV boxes. Which is not to say that pirates will be
discouraged by appliances, but the hacks won't spread the way
they can and do on PCs.
Herein lies one of the reasons for our Home Audio
Reference
Platform, HARP. That is, we believe appliances solve the
secure digital music problem in ways PCs can never match.