Issue 15 December 6, 2000
Be in the News
December 4, 2000
Be's Founder Looks at Life and Work in Silicon Valley, San Jose Mercury News
November 28, 2000
Taking the Appliance Reins, PC Magazine
November 25, 2000
It's Raining Net Appliances, But Where?, PCWorld.com
November 17, 2000
Comdex 2000: Picks and Pans, PCWorld.com
November 14, 2000
Be Takes New Slant on Net Appliance Biz, The Register
Be Press Releases
November 28, 2000
Be Inc. Appoints Chief Operating Officer Steve Sakoman to Board of
Directors
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One Step Closer
by Jean-Louis Gassée, CEO and Chairman
Tempting as it might be, the title is not a reference to
age-related dysfunctions in Florida, such as stochastic voting
machines and 19th century electoral statutes. Someone did suggest,
however, that we could generate publicity by offering free BeIA
licenses for the purpose of building robust, unambiguous,
citizen-friendly voting appliances. But legal counsel would never
let us do that. Instead, I'll focus on the BlueTooth conference
this week (12/4 to 12/7) in San Jose, CA. There's an excellent
Web site, www.bluetooth.com, with a wealth of information on
protocols, devices, piconets, scatternets, industry groups,
hardware, software, interoperability with IrDA -- everything you
need or don't want to know about BlueTooth.
For an optimist such as yours truly, the importance of this week's
event is that it gets us closer to a world of affordable connected
devices. But critics now charge that we have a surfeit of wireless
protocols. In their mind, we're in great danger of babelizing this
new frontier. Other naysayers feel that we're too optimistic. They
say that it took nearly ten years for USB to gain some kind of
mainstream acceptance and many implementations still leave much to
be desired.
So who's right?
Critics are right to suggest moderation. You can't really buy
BlueTooth devices at Fry's today, and therefore, BlueTooth
doesn't exist, yet. And, yes, the great thing about standards
is there are so many to choose from, as Larry Tesler, a
former Apple Fellow once joked. Consumers will be turned off
by the confusion: RangeLan, Wi-Fi and, now, BlueTooth. Do they
work together? Which one(s) will be Betamaxed?
The news is mixed. Wi-Fi, a.k.a. 802.11b, and RangeLan compete
for the same application space, wireless LANs, WLANs, connecting
PC and peripherals, most of the time as an extension of an
existing "conventional" wired Local Area Network, itself
connected to the Net. If you read the specs, one calls itself
802.11, the other 802.11b. Today, they don't work together, but
that could (should?) happen in Future Releases. Let's hope it does.
BlueTooth belongs to another category -- WPANs, Wireless Personal
Area Networks, with a 802.15 Working Group (see
http://grouper.ieee.org/groups/802/11/ for more details.
Personal
Area Networks are supposed to mean an area of a few feet around
one's person, as opposed to hundreds of feet for WLANs. For example,
your PDA or your cell phone will offer a wireless earphone/microphone.
No more unseemly wire between the two -- you can take notes while
talking. Another application is wireless PC keyboards and mice.
These exist today using ad hoc protocols, but they'll be more
economical and easier to connect when BlueTooth becomes pervasive
and also includes printer connections.
In some ways, we're looking at a fairly normal network topology,
with small capillary pipes feeding bigger ones and so on. In this
view, BlueTooth feeds into 802.11 WLANs, rather than compete with
them. Over time, we'll see if one or more of these standards get
"perverted" to currently unforeseen uses, through performance
tweaks or otherwise. After all, the floppy disk was initially
designed for IPLs (Initial Program Loads), feeding code and
micro-code updates into mainframes, remotely like BIOS updates,
if you will. IBM had no idea it was inventing something that would
last more than three decades, used on more than a hundred million
computers.
The question of speed of adoption remains, however, with bad memories
of USB lingering. I submit, though, that BlueTooth is different. USB
replaced a messy system of serial and parallel ports; it didn't unlock
many new applications. Today it's mainly used for connecting printers,
scanners, keyboards and mice, and the occasional floppy or CD-RW drive.
There is still a wire and, contrary to our hopes, the connections are
not as executive-proof as promised. Try putting this notebook to sleep
with a USB mini-hub attached.
With BlueTooth, wires disappear, something mobile users of computing
and communication devices value. Now, as stated earlier, this is the
promise, the standard is still "de facto," meaning unofficial. I
doubt that we'll see any real (purchased at your favorite retailer)
product before the second half of 2001. Hopefully, we'll have learned
the lessons from USB. Tart-tongued miscreants say that BlueTooth will
work because it doesn't need a stack from one half of Wintel
and an OSR (OEM Service Release) from the other half. Let's hope
they're right. I enjoy a WLAN as I write this. I'm ready for the next
step in freedom and friendliness.
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The Co-Development Conundrum
by Lee Williams, Director, Product Development and Delivery
Be and the community of developers, fans, and shareholders around us are in the middle of an interesting dilemma.
Since we began targeting our efforts toward developing an Internet appliance platform many people have
expressed concern about the changes they've seen. Questions arise, such as, "Why haven't you announced
your product line?" "When can I buy a BeIA Device?" "How are you going to compete with Palm?" "Does this mean
there will be a new BeBox?"
The answer to these questions lies in understanding the process by which products are developed for the
consumer marketplace. I hope to shed some light on the reasons for our actions by giving you a high-level
perspective of the product development process.
Let's start by looking at some typical consumer electronics products -- TV, VCR, and cable/satellite/DSL unit
(what I call a signal box). Have you ever wondered exactly what went into creating these devices? At first
glance the product looks like a basic item that comes from one company. You can glance at your TV and imagine
an assembly line with naked tube chassis rolling along and workers assembling and testing electronics
components and wiring assemblies. This part of the development process often referred to as the "manufacturing
line." However, it's just one piece of the overall development process -- in some cases a relatively simple phase
of the total product effort.
In fact, that TV, VCR, or signal box comprises products from a collection of companies and individuals. An
individual device contains embedded components from companies whose sole focus may be signal processing,
power modulation, sound filtering, picture fidelity, or protocol support. Now throw in industrial design for the case
materials, faceplates, and button and input arrangements. Also, consider the intellectual property inherent in
firmware. For example, the Dolby Digital and Digital DTS trademarks that you see on these devices indicate
corporate property that's been embedded in these products to provide additional features and functions.
Now let's continue this exploded view of the contents of an electronics product by considering the business
practices that go into a development effort as well. Think about what it took to collect the market research that
determined the proper price point for the product. That would include concepts like competitive analysis, user
testing, and other marketing focused efforts. Think about the program management practices as well, and what's
required to coordinate a development effort that involves multiple companies spread around the world, whose
employees live in different time zones, speak different languages, and have different value considerations.
Another significant part of the development process concerns the levels of testing involved. Any good,
high-quality product has been through a series of tests that would surprise most consumers. Have you ever
wondered how a device can take a direct lightning strike and still be in one piece? Have you ever questioned
why very few consumers and their curious children get shocked, electrocuted, burned, or hurt by doing some
very awkward things with these devices? It's because these devices have been tested for a great variety of
contingencies. Unit testing, integration testing, user testing, and other types of validation take the proposed
products to extremes that replicate the most bizarre situations in which the product might be used. This testing
often significantly alters the work that companies do. It necessitates effective communication, planning, and
coordination throughout the entire product development process.
As with many things, if the right type of planning, testing, and design have been implemented by the time a
product gets to the manufacturing line phase, the apparently simple assembly process reaps the benefit of all the
effort that has preceded it.
The size, number, and complexity of consumer markets make competition a critical factor in the success of any
product. Maintaining a competitive edge necessitates a secretive development process, with controlled methods
of communication and disclosure that benefit the parent company or the company primarily responsible for
launching the product. Seemingly small advantages that a company may realize with component transportation
costs, case material savings, firmware license fees, and labor-based wages each can have a dramatic impact
on the success or failure of the final product in the marketplace.
Consider for a moment what's happening in the PC, Internet services, entertainment, and consumer electronics
marketplaces. They are converging. It's not a matter of whether they are colliding -- it's a matter of when, based
on how quickly companies can tailor their development process to accommodate consumer demand for devices
that are pervasive, connected, and compelling to use. We often think that the difficulty with convergence lies in the
concept of what will converge, and we make the mistake of disregarding what it takes behind the scenes to
actually realize the benefit of this convergence.
The markets that will realize the benefits of this convergence are larger than the PC market, the enterprise sector,
and the consumer electronics markets. They are bigger than the service industry and they dwarf the entertainment
business. The marketplace for pervasive and seamless computing and communication is defined by all these
markets combined. We are a small company that has taken the fantastic intellectual property that we have
developed over the last eight years and thrust it into the middle of this maelstrom of change. We are interacting
with all levels of companies and processes that are engaged in product development in this space. For the first
time in our history as a company, the response to our contribution is material and in some cases overwhelming.
This is why you have seen a different face on Be. Our co-development partners guide our ability to disclose
information. The licensing options are one of many in a cauldron of choices that span industries. The markets
themselves are new, converging rapidly, and changing at such a pace that the competitive advantages and
distractions are still unknown. All of this makes it seem that we may be silent or struggling when in fact quite the
opposite is true.
Like all the community members with an interest in Be, we are along for the thrilling ride that is the next revolution
in the communication and computing industries. Hang in there. Don't misinterpret the changes you've seen in our
efforts. Look for the subtle signs of progress that define our opportunity. We can't be as open and footloose as
we've been in the past about demonstrating our capabilities and our successes, but that doesn't mean they
aren't happening -- and that is our dilemma.
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News from the Media Front
by Jon Watte, Engineering Director, Media Technology
It seems like yesterday, but it's actually a year since I
wrote a newsletter article entitled "Do You Have 24 Ears."
In it I talked about the multichannel audio device driver
model that we had developed for BeOS, which shipped as part
of BeOS R5. Several developers have e-mailed me about getting
the specs to write drivers for new and interesting sound
cards, and we appreciate that.
However, what about cards that don't fit the multi-audio model?
Multi-audio excels at describing and dealing with professional
studio recording cards, where there are roughly as many DMA
streams (interleaved or not) as there are input/output codecs,
and not too much other processing going on. These days, though,
most sound cards seem to be simple "stereo in/out" cards or
"game cards" where the card can run 192 different "sounds"
through an internal mixer and then render the result to stereo,
quad, or 5.1 output. Up to now, we've had no good way of
expressing these cards' capabilities in the BeOS audio driver
model, because we've been fettered by the "old" model, as
originally implemented on BeBox hardware.
When we started cutting down memory footprint and leveraging
the BeOS media capabilities on BeIA-style devices, we saw
that the current audio driver model, while minimally capable,
was actually going to get in the way. First, it typically
introduces extra copying in the audio stream, which consumes
precious memory bandwidth; second, it does not allow us to
properly express the capabilities found on most modern analog
sound card mixers (AC-97 based or otherwise); and third, it
does not allow us to take advantage of hardware capabilities
such as built-in digital mixing to off-load the CPU. We thus
set out to create a new driver API that borrows from
multi_audio where it makes sense, and abstracts and describes
the capabilities of current and near-future "typical sound
cards." We call this API game_audio.
The API we designed allows a sound driver to describe the
resources available to the system in terms of three units:
-
A number of codecs (typically, there will be one input
codec and one output codec in this parlance) which determine "master" audio characteristics such as sampling rate, sampleword bit width and number of output channels.
-
A number of mixers (typically, there will be one mixer for input and one for output) which consist of a number of controls that are either sliders, enables, or muxes.
-
A number of streams which can transfer data between buffers allocated by the driver and provided to the
application, and the actual hardware; such streams may have their own bit width, number of channels, sampling
rate and other parameters as separate from the codecs and the hardware is responsible for doing the conversion.
In the cases where hardware cannot provide a specific service (say, sampling rate conversion) it will not describe
that capability, and client software (on the desktop, the System Mixer, or the Node that talks to the card) will have to cope.
We are working on making both multi_audio, with a sample driver,
and game_audio, also with a sample driver, available on our
developer Web site, along with documentation. While it's not
quite frozen yet, we're getting very close, and should have it
up by the new year. Feel free to bug us at info@be.com if you
notice that it's no longer the year 2000 and you still can't
find the files.
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Statements contained in this Newsletter that are not historical facts are
"forward-looking statements" including without limitation statements
regarding the demand for, future market penetration and market acceptance of
BeIA and BeOS, the shipment dates of Be's products, and the future operating
results of Be Incorporated. Actual events or results may differ materially
as a result of risks facing Be Incorporated or actual results differing from
the assumptions underlying such statements. Such risks and assumptions
include, but are not limited to, risks related to competition, market
acceptance and market penetration of Be's products, ability to establish and
maintain strategic relationships, the benefit of Be's products to OEM and
Internet appliance manufacturers. the continued availability of third party
BeOS applications and drivers, and the ability to establish and maintain
strategic publishing relationships. All forward-looking statements are
expressly qualified in their entirety by the "Risk Factors" and other
cautionary statements included in Be Incorporated's Annual Report on Form
10-K for the year ended December 31, 1999, and other public filings with the
Securities and Exchange Commission.
The BMessage
Copyright (c) 2001 by Be, Inc.
All rights reserved.
Be, Inc.
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Fax: (650) 462-4129
Web: http://www.be.com/
Be, BeOS and BeIA are trademarks or registered trademarks of Be Incorporated
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